Changelog for @ijewel3d/web-vto
[0.2.9] - 2026-07-20
Changed
- Internal improvements.
[0.2.8] - 2026-07-13
Changed
- Internal improvements.
[0.2.7] - 2026-06-18
Added
TryonUIPlugin(RingTryonUIPlugin) is now fully configurable via aTryonUIConfigobject - pass it to the constructor (new RingTryonUIPlugin({ ... })) or update it at runtime withuiPlugin.configure({ ... }), which re-applies to the live DOM.- Loading box:
enabled(disable entirely),title,subText(null/''hides the subheader),logo(image URL/data-URI or raw SVG/HTML),size('card' | 'half' | 'full'),width(custom CSS override),align('start' | 'center' | 'end'for logo/title/subheader),background,textColor,subTextColor,showProgressBar,progressColor. - Hand prompt:
enabled(show/hide the "show your hand" overlay),text(null/''for outline only),showHandOutline,handSvg(override the outline markup),color. - Customizable
messagesstrings (initialization, save error, and all camera/error messages).
- Loading box:
TryonUIPlugin.showHandPrompt()/hideHandPrompt()to imperatively control the hand-prompt overlay.
Changed
TryonUIPluginno longer hardcodes loading text, logo, box size/background, alignment, hand SVG, or prompt text - all driven by config (existing defaults preserved when no config is passed).
[0.2.6] - 2026-06-18
Changed
- Fade shader: ring distance fade-out with more smoothness; reduced finger fade occlusion factor and increased circle fade factor.
Fixed
- Fade shader circle fade-out being incorrect during zoom.
- Ring non-uniform rotation depending on aspect ratio.
- Reset on window resize.
[0.2.5] - 2026-06-12
Fixed
- SSAO options not properly resetting when entering and then exiting the try-on.
[0.2.4] - 2026-06-10
Added
shadowColorfor SSS contact shadows.
Fixed
- apply/restore zoom in
_setCameraSettings()
[0.2.3] - 2026-06-04
Added
enterSetupMode({ showGizmos: false }): enter setup mode with the transform gizmo created but hidden/disabled. CallingsetTransformMode()re-shows it.
Fixed
- Auto-fit: original child transforms now restored when fit fails (no inner boundary or validation failure) instead of leaving them zeroed.
- Setup mode: camera position is now saved on enter and restored on exit.
[0.2.2] - 2026-05-29
Fixed
- Set webcam state throwing error if camera background plugin is not set.
[0.2.1] - 2026-05-29
Fixed
- Setting video scale changed video aspect ratio unexpectedly.
[0.2.0] - 2026-05-28
Fixed
offsetRotationwas incorrectly displacing ring position.- Incorrect transform where only the ring model was scaled, not the full setup.
- Ring alignment now uses a single reference edge for consistent placement.
- Occluded ring finger now shows an explicit error instead of silently failing.
- Auto-fit placement accuracy.
- Various setup mode issues and toolbar regressions.
[0.1.11] - 2026-05-04
Added
- Setup mode: shift key snapping override for transform controls.
- Setup mode: reset functionality for all transform modes.
- Setup mode: transform mode selector and auto-fit controls exposed in viewer setup.
- Improved occluder accuracy for ring auto-fit, using a top-down depth-map approach.
Changed
- Pose landmarker: reduced smoothing for faster response; disabled for back camera to save resources.
- Pose landmarker: slightly faster convergence for still poses.
- Default
videoScalechanged from 1.0 to 1.35. - Wrist width calculation in
HandAnalyzerrefined for better size estimation. - SSAO power no longer influences SSS gamma (separated concerns).
- Occluder estimation rewritten using circle-fitting for improved auto-centering and scaling.
Fixed
- Severe animation lag in
TryonUIPluginanimations. - Transform gizmo rendering artifacts caused by
FadeShaderExtension. - Camera depth alignment in setup mode auto-fit.
[0.1.9] - 2026-05-01
Added
canRunVTO()pre-flight helper exported from the lib. Returns WebGL2/GPU/device capability check plus an optionalwarningfor Chrome/Windows on integrated GPUs.
Removed
- License/key system removed from
BaseTryonPlugin; licensing is now handled solely by the underlying webgi runtime.
[0.1.8] - 2026-04-21
Fixed
- Fix race condition in
stopmethod by setting_runningtofalseright away.
[0.1.7] - 2026-04-16
Changed
- Hand analyzer resets on window resize to prevent stale tracking state.
[0.1.6] - 2026-04-09
Added
- Side fade-out at cylinder edges in live try-on mode to prevent floating shadow artifacts.
Changed
- Unified SSAO and contact shadows into a single SSS computation pipeline - both now drive the same warm-skin shading path independently.
- Improved orbit-normal line smoothing (
irregularSmoothing) with a refined distance mapping function. - Refactored
SSSFingerCylinderShadow: eliminated duplicated material/uniform/extension blocks; addedupdateRingTransform()for a single-call per-frame update. - Removed SSS wrap strength and saturation boost config parameters; simplified shader accordingly.
Fixed
- Contact shadow Z-fighting artifacts between shadow cylinder and sphere end-caps.
- SSAO warm-shading had no effect when contact shadows were disabled; AO now correctly activates the full SSS colour path.
[0.1.5] - 2026-04-07
Added
- Screen-space contact shadows (SSCS) for more realistic shadow rendering.
- Alternating tracking and model inference for better performance.
- Preliminary API documentation.
Fixed
- Fix try-on running always in "IMAGE" mode.
- Fix shadow rendering in wrist wear try-on.
- Fix static image resize, fade shader, and default transform controls.
- Fix borderColor and borderImage styling.
Changed
- Use average landmarks for body tracking.
- UI clean-ups and code refactoring.
[0.1.4] - 2026-03-11
Fixed
- Jewelry object visible in the first frame after entering try-on mode.
[0.1.3] - 2026-03-11
Fixed
- Inconsistent AO setting.
[0.1.2] - 2026-03-08
Fixed
- Video scale not applied correctly.
- Quaternion filters improved.
[0.1.1] - 2026-03-08
Fixed
- Video texture lagging behind during zoom on invisible elements.
- Error messages being to short.
- Restore older hand tracking smoothing functions in MPHand to address degraded tracking.
[0.1.0] - 2026-03-06
Added
- Major refactoring of the codebase.
- Refactor to support future try-on plugins.
- Automatic zoom in on interaction (closer zoom of 1.5 for better experience).
Fixed
- Fix occlusion for bigger jewelry like the billion dollar ring demo ring.
- Various improvements for artifacts in fade shader and motion blur.
[0.0.41] - 2026-03-01
Added
preferBackCameraoption on RingTryonPlugin to allow selecting the back (environment) camera on start.
[0.0.40] - 2026-02-16
Fixed
- Support for larger rings (e.g. billion dollar ring demo ring) with proper occlusion (faded and SSR occluders) and shadow SSAO.
- Less visual occlusion artifacts for poses like fist.
- Ring try-on UI: no specific error message for most common error (camera permission denied) shown.
- Enable quaternion filters for smoothing rotation flickering which was especially noticeable for larger rings like the billion dollar ring demo one.
- Fix strong display artifacts when entering AR mode due to interpolation with unclamped tonemapped output color.
[0.0.39] - 2026-01-16
Added
- A static preload function to the RingTryonPlugin.
[0.0.38] - 2025-12-26
Fixed
- Disable DollyFov in camera settings.
[0.0.36] - 2025-08-29
Changed
- Demo page: css changes, changed 3d model.
- minDistance change in
RingTryonConfig
[0.0.35] - 2025-08-27
Changed
- Demo page: check for 'edit' query parameter to show UIConfig for TryOn.
- Removed setup mode UI
- static variables for mediapipe libraries
[0.0.34] - 2025-08-15
Fixed
- Minor fix: proper button display in demo when try-on start failed.
[0.0.33] - 2025-08-15
Changed
- Demo page: setup mode UI, try-on buttons only showing when try-on running.
Fixed
- Setup mode UI: proper updating in scene when config changed.
[0.0.32] - 2025-08-06
Changed
- Update demo link and WebGi version to 0.15.2.
[0.0.31] - 2025-08-03
Changed
- Disable motion blur by default.
- Update WebGi version to 0.15.0.
Fix
- Add backwards compatibility for motion blur and WebGi pre-0.11.0.
- Resolved issues with ring fading and hiding for certain hand poses.
[0.0.30] - 2025-08-03
Changed
- Refactored configuration system for improved structure and maintainability.
- Improved motion blur effect; cleaned up and refactored related code.
Fixed
- Addressed an issue where the asset was not being hidden entirely, causing an outline to be visible.
- Camera near/far planes are now constant to address a performance issue and to prevent possible clipping artifacts.
[0.0.29] - 2025-06-17
Fixed
- Fix camera near/far based clipping at close range.
[0.0.28] - 2025-06-17
Fixed
- Revert web camera background plugin to recent version. Fix scene background reset issue introduced by reverting.
[0.0.27] - 2025-06-06
Fixed
- Check first for video full HD resolution.
[0.0.26] - 2025-06-06
Fixed
- Reverted to old web camera plugin for now.
[0.0.25] - 2025-06-06
Fixed
- Reverted to old web camera plugin for now.
[0.0.23] - 2025-06-02
Fixed
- Revert some scene config (SSR, SSAO).
[0.0.21] - 2025-05-31
Fixed
- Integrate latest development changes.
- Deprecate segmenter hand analyzing. Finger width detection is now based on landmarks.
- Adjust config and smoothing.