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Scene Basics

A scene in iJewel Playground consists of your 3D model together with everything that defines how it looks — background, lighting, ground, shadows, camera, and materials. Understanding these building blocks helps you create professional jewelry visualizations.

What Makes Up a Scene

Every scene has three core components:

3D Objects — your imported jewelry model, organized as a hierarchy of mesh nodes (containing actual geometry) and transform nodes (containing position, rotation, scale). Multiple meshes can share the same material, and objects can be nested inside parent groups.

Materials — define the visual appearance of each object. By default, Playground assigns a Physical (PBR) Material for realistic rendering. You can convert objects to Diamond Material for gemstones. See Picking → Physical Material and Picking → Diamond Material.

Scene Settings — everything else: background color, environment maps, ground, shadows, post-processing, lighting, and camera configuration. These are managed primarily through the SceneScene tab on the right panel.


Scene Tab Sections

The Scene tab on the right panel contains the following sections:

Background / Environment
Background color, environment maps (HDRI), and intensity settings. Read more →
Progressive Shadow
Soft, progressively refined shadows beneath the model
Ground
Ground plane visibility, reflections, and shadow settings
Scene
General scene settings and configuration
Gradient SVG
Custom gradient backgrounds using SVG
Lights
Add and configure directional, spot, and point lights in the scene
Cameras (Loaded)
Camera presets loaded from the model file
HDRi Ground
Use the HDRI environment map as a projected ground plane
Generate Geometry
Create simple primitive shapes (spheres, cubes, planes) directly in the scene

Documentation Pages

Scene settings like Background / Environment, Progressive Shadow, and Ground are documented separately under the Scene Settings section in the sidebar.