Scene Basics
A scene in iJewel Playground consists of your 3D model together with everything that defines how it looks — background, lighting, ground, shadows, camera, and materials. Understanding these building blocks helps you create professional jewelry visualizations.
What Makes Up a Scene
Every scene has three core components:
3D Objects — your imported jewelry model, organized as a hierarchy of mesh nodes (containing actual geometry) and transform nodes (containing position, rotation, scale). Multiple meshes can share the same material, and objects can be nested inside parent groups.
Materials — define the visual appearance of each object. By default, Playground assigns a Physical (PBR) Material for realistic rendering. You can convert objects to Diamond Material for gemstones. See Picking → Physical Material and Picking → Diamond Material.
Scene Settings — everything else: background color, environment maps, ground, shadows, post-processing, lighting, and camera configuration. These are managed primarily through the Scene tab on the right panel.
Scene Tab Sections
The Scene tab on the right panel contains the following sections:
Documentation Pages
Scene settings like Background / Environment, Progressive Shadow, and Ground are documented separately under the Scene Settings section in the sidebar.