Skip to content

Ground

The Ground section controls the floor plane beneath your model. It is responsible for the surface your jewelry sits on, the shadow it casts, and how the ground blends with the background. One of the most important features here is the ability to disable the ground entirely — if you want your object to appear floating in space, simply uncheck the Visible checkbox.

Where to Find It

This section is located on the right panel, inside the SceneScene tab, in the Ground section (the third section from the top).

Ground section


Visible

Check or uncheck the Visible checkbox to show or hide the ground plane. When disabled, the model appears to float — useful for pendants, earrings, or any jewelry that should look suspended rather than resting on a surface.


Ground Settings

Size
Slider — controls the size of the ground plane. Increase for a larger visible floor area
Render to Depth
When enabled, the ground plane blends into the background. This helps create a seamless transition between the floor surface and the background color or image
Limit Camera
Prevents the camera from going below the floor level. When enabled, users cannot rotate the view to see the underside of the ground — keeping the presentation clean and professional
Tone Map
Applies tone mapping to the ground plane
Shadow Frames
Controls the number of frames used for shadow calculation. More frames produce a softer, smoother shadow but take longer to compute

Height

The Height slider raises or lowers the ground plane relative to the model. This is one of the most frequently used ground settings — it lets you fine-tune exactly where the floor sits in relation to your jewelry. Lower the ground to create a subtle levitation effect where the model appears to hover slightly above the surface, or raise it to align the floor with a specific part of the model. Small adjustments to height can make a big difference in the overall look of your render.


Randomized Light

This subsection controls the directional light that creates the shadow cast onto the ground plane. By adjusting these settings you can fine-tune the shadow's appearance, direction, and softness.

Color
Color picker — sets the color of the shadow light
Intensity
Slider — controls the strength of the light. Higher intensity produces a darker, more visible shadow
Direction
Three inputs (X, Y, Z) — sets the direction the light comes from, which determines where the shadow falls relative to the model
Radius
Slider — the radius of the shadow map area
Bias
Slider — shadow bias to reduce visual artifacts (shadow acne)
Focus
Slider — controls how tight the shadow area is. Higher focus produces a more concentrated shadow beneath the model
Spread
Slider — controls the softness of the shadow edges. Higher spread produces a softer, more diffused shadow

Physical Material

This subsection controls the visual appearance of the ground surface. It uses the same Physical (PBR) Material as regular 3D objects, with all the same properties — Color, Roughness, Metalness, Bump, Normal, Sheen, Clear Coat, Emission, and Reflection. For a detailed description of all material properties, see PBR Materials.


Blending

The Blending subsection controls how the ground shadow blends with the scene.

Opacity
Slider — controls the transparency of the ground shadow. Lower opacity creates a softer, more subtle shadow. Use this when you want a gentle shadow hint rather than a solid dark shadow beneath the model

Video Tutorials

Tutorial: How to Change Background & Ground Color

Tutorial: How to Create Custom Shadows