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UI Overview

The iJewel Playground interface is designed to give you both speed and control while working with your 3D models. Whether you're a beginner or a professional 3D artist, this page will help you understand where everything is and how the interface is organized.

Interface Layout

The Playground is divided into three main areas:

iJewel Playground Interface

  1. Left Panel — Presets & quick settings for fast, professional results
  2. Canvas (Center) — The live 3D viewport where your models are displayed
  3. Right Panel — Professional tools with full control over every setting

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The left panel is designed for speed — ready-made presets you can apply with one click. The right panel is for precision — complete control over every detail. Both panels work together to give you the perfect balance between convenience and customization.


Canvas (3D Viewport)

The canvas is the central area where your 3D model is displayed in real-time.

Welcome Screen

When no model is loaded, you'll see the welcome screen with options to get started:

Welcome Screen

  • Drag and drop a 3D file directly onto the canvas
  • Select local file from the right panel to browse your files
  • Load a sample — click one of the sample models at the bottom to start experimenting right away

Once a model is loaded, you can navigate the 3D scene:

ActionMouseTouch (Mobile/Tablet)
RotateClick & dragDrag with one finger
ZoomScroll wheelPinch with two fingers
RepositionHold Shift + dragDrag with two fingers

Selecting Objects

To select an object, simply click on it. The selected object will be highlighted with an orange outline. Once selected, you can apply materials, add configurators, and adjust settings for that specific object.

Selected object with orange outline

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Click on empty space to deselect the current object.

Canvas Toolbar

The toolbar is located on the right side of the canvas, providing quick access to common actions:

Canvas Toolbar

Fullscreen
Fullscreen
Expand the viewer to fill the screen
Reset
Reset Settings
Remove all custom settings and start fresh
Delete
Delete Scene
Clear everything from the canvas
Fit Object
Fit Object to Scene
Auto-frame the selected object or entire scene
Loop Camera
Loop Camera Views
Play your saved camera view animation
GLTF Animation
GLTF Animation
Play animations imported from other software (Blender, etc.)
Auto Rotate
Auto Rotate
Simple 360° rotation of the model
Capture
Capture Snapshot
Download a PNG of exactly what you see — no UI elements
Export GLB
Export GLB
Download all objects and settings as a GLB file

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Fit Object to Scene is one of the most useful tools. Editing a specific diamond? Select it, click this button, and the canvas frames it perfectly. Click on empty space and use it again to frame your entire scene.

Material Configurator (Canvas)

When you select an object on the canvas, an Add Configurator button appears at the top-right of the canvas. This lets you create interactive material options that your clients can switch between in real-time.

Selected object with Add Configurator button

Add Configurator
Add Configurator
Appears when an object is selected and has no configurator yet
Edit Configurator
Edit Configurator
Appears when an object is selected and already has a configurator

How it works:

  1. Select an object on the canvas — the "Add Configurator" button appears at the top-right
  2. Click Add Configurator — a popup appears on the canvas showing the material library (5 categories: Metals, Gems, Ceramics, Pearls, Other)
  3. Enter a name (Label) for the configurator at the top of the popup (e.g., "Metal" or "Gem") — this label helps you organize multiple configurators in a scene
  4. Click materials to add them — each selected material appears at the bottom of the canvas
  5. Click a selected material again to remove it from the configurator

Configurator popup with material selection

Once configured, the material options appear at the bottom of the canvas. Your clients can click to switch between materials in real-time.

Ready configurator at the bottom of the canvas

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You can create multiple configurators for different objects in the same scene — for example, one for metals and one for gemstones. The configurator name helps you identify which is which.


Left Panel — Presets & Quick Settings

The left panel provides ready-to-use presets for fast, professional results. These are designed to save you time — instead of adjusting dozens of settings manually, just click a preset and your scene is instantly transformed.

Left Panel

HDR Metal
HDR Metal
HDRI environment maps optimized for metal reflections — gold, silver, platinum
HDR Gem
HDR Gem
HDRI environment maps for diamond sparkle, fire, and brilliance
Background
Background
Solid colors, gradients, and specialty jewelry backgrounds
Scene Presets
Scene Presets
Complete setups with HDRI, background, ground & tonemapping — one click
Stage
Stage
Professional platforms, display stands, ring boxes, cone stands, snow globes
Ground
Ground
Shadow presets — soft shadows, contact shadows, reflective surfaces
Pose
Pose
Compute Stable Pose — ring lying flat, standing, or custom angle
Export
Export
Quick image & video export — PNG, JPEG, WebP, MP4 up to 4K
Batch Render
Batch Render
Render multiple outputs at once for batch production
Embed
Embed
Generate embed code for your website or e-commerce platform
Branding
Branding Settings
Logo, watermark, and brand customization for embeds
Advanced
Advanced Settings
Environment rotation, intensity, SSBevel shortcut
TryOn
TryOn
Virtual try-on for rings using AR camera

Left Panel — Material Library

When you select an object on the canvas, a set of material category icons appears at the top of the left panel. This is the Material Library — an extensive collection of ready-to-use materials organized by category.

Material Library

Simply click any material to apply it instantly to the selected object.

How it works
Click any object on the canvas → material category icons appear at the top of the left panel → browse and click to apply materials instantly.
Metals
Metals
Gold, white gold, rose gold, silver, platinum, antique finishes, enamel, and more
Gems
Gems & Diamonds
Diamonds (with/without dispersion), emeralds, sapphires, rubies, fancy colors, inclusions, iridescent
Ceramics
Ceramics
Ceramic finishes in various colors and textures
Pearls
Pearls
Beautiful pearl presets with realistic iridescence and luster
Other
Other Materials
Turquoise, malachite, lapis lazuli, jasper, carbon, coral, enamel, fabric, leather, marble, wood, and more
Free vs Premium vs Advance
Free
Gems & Materials Basic, Gems Inclusions Basic
Premium
Gems & Materials Extended, Gems Inclusions Basic
Advance
Gems & Materials All, Gems Inclusions All
Materials marked with a 💎 icon require a Premium or Advance plan. See pricing details.

Right Panel — Professional Tools

The right panel contains every setting available in Playground, organized into tabs. The icons are arranged vertically on the far right side of the screen.

Right Panel

Viewer
Viewer
Renderer quality & scale, Camera & Field of View, Drop Options
Picking
Picking
Hierarchy, Material Library, Diamonds, Transform Controls, Picker, UV Unwrapping, Widgets
Scene
Scene
Background / Environment, Ground, Lights, Cameras, HDRi Ground, Gradient SVG
Anti-aliasing
Anti-aliasing
Progressive, Temporal AA, Velocity Buffer (TAA)
Post Processing
Post Processing
SSR, Tonemapping, Bloom, Depth of Field, SSAO, SSBevel, Vignette, LUT & more
Export
Export
Asset Export (GLB), Video Export, Image Export, S3 Connection, Share Link
Animations
Animations
GLTF Animations, Camera Views, Viewer Animations, Physics, Pose Plugin
Modifiers
Modifiers
Object Rotations, Extrude Tube Shapes, Simple Text, Parallax, Simplify Modifier
Configurators
Configurators
KHR Material Variants, Material Configurator, Switch Node
Plugins
Plugins
Full Screen, Loading Screen, Model Stage, Rhino 3dm Loader, CSS3D Renderer & more
Extras
Extras
Virtual Cameras, Rainbow Diamond Coloring, Snow Fall Particles, Wave Ground

Image Input Menu

Many settings across the right panel use image inputs — for textures, background images, environment maps, and more. When an image is loaded in any of these inputs, clicking on the image thumbnail opens a context menu with the following options:

Image input context menu

Remove Image
Delete the current image from this input
Download Image
Save the current image to your computer
Set/Replace Image
Upload a new image from your computer to replace the current one
From URL
Load an image from a web URL
Cancel
Close the menu without making changes

What's Next?

Now that you know where everything is, here are the recommended next steps: