Lights
The Lights section allows you to add additional light sources to your scene beyond the default environment map (HDRI). While the HDRI map provides the main lighting for realistic jewelry rendering, extra lights can be used to add highlights, colored accents, or dramatic shadow effects.
Where to Find It
This section is located on the right panel, inside the Scene tab, in the Lights section.

The section provides four buttons to add different types of lights:
You can add multiple lights of the same type — for example, clicking Add Directional Light twice will create two separate directional lights, each with its own settings.
Directional Light
A directional light simulates a distant light source where all rays are parallel, similar to sunlight. Once added, a Directional Light section appears below the buttons with the following settings:
Ambient Light
An ambient light illuminates all objects in the scene equally from all directions. It does not cast shadows and has no position or direction — it simply raises the overall brightness level.

Point Light
A point light emits from a single point in all directions, similar to a light bulb. The light intensity decreases with distance from the source.

Spot Light
A spot light emits a cone of light from a point toward a target direction, like a flashlight or stage spotlight. The cone width and edge softness can be controlled.

Related Pages
- Scene Settings — Overview of all Scene tab sections
- Background / Environment — HDRI environment maps that provide the primary scene lighting
- Progressive Shadow — Soft shadow beneath the model
- UI Overview — Full interface layout including panels