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Prepare Scene Settings for BatchX ​

The next step after preparing your 3d files, is to prepare the scene settings for the image/video render step. This includes setting HDR environment maps for metal and diamonds, setting up metal/diamond/enamel/pearl/... materials and their variations, camera views, post processing effects and more.

To prepare all the settings, you need to use the iJewel Playground, which is available to use for free. Following are the recommended steps to complete your scene settings.

1. Choosing the right HDR environment maps ​

This is perhaps the most critical part to give your gold, diamonds/gems, and other materials the desired look. You can either use one of our free presets, which are available for download OR create your own HDR environment maps from scratch.

Here are a couple of tutorials to go through the environment map setup for metal and diamonds.

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Create environment maps from scratch using HDR Map Editor ​

To create your own environment maps from scratch, we recommend using the HDR Map Editor. This powerful tool allows you to create your own environment maps to exactly fit your needs. To understand the process in greater detail, go through the following playlist tutorials.

2. Create materials and material variations ​

To create variations of your desired gold(rose, yellow, white etc), diamonds(diamond, ruby, sapphire etc), pearls(black, white,...) etc, go through the following tutorial. In this step, you need to prepare all the different variations for your gold, diamond, pearl, and other materials. These variations will later be used by BatchX to auto generate media.

3. Create camera views ​

This step will define the different views for your products, so that BatchX can generate the media for each view automatically. Here is a tutorial on how to do that

4. Adjust scene settings ​

In this step you can make changes to background, ground, postprocessing and many more settings.
Go through the entire playlist tutorials to understand in greater detail about setting materials, background color,images, postprocessing effects and more

5. Export scene settings ​

Now you are ready to export all your scene settings, and start using BatchX to generate media. You can export the scene settings by going to the Export tab. iJewel 3D this will download a json file with vjson file extension, which contains all the information about the settings you have made.

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  • For each product category like rings, earrings, braclet, you may need to create different scene settings.
  • Standing and layed down rings might need different scene settings(mostly different camera views)

Scene settings from other programs ​

BatchX reads the scene settings from a .vjson file that you export from iJewel Playground. Make the environment maps, the material variations and the camera views in Playground, then export the file. Scene files from other render programs, for example KeyShot, stay in those programs.

If BatchX renders look different from Playground ​

BatchX uses the scene settings from the .vjson file. If a render does not match what you see in Playground, find the difference in this table:

What you see in BatchXCauseWhat to do
The look of metals, stones or shadows is differentThe .vjson or BatchX is from an older versionInstall the latest BatchX and export the .vjson again from Playground
A part shows a plain layer color and no materialThat layer has no material configurationIn Playground, add a minimum of one material configuration for the layer, then export the .vjson again
A material is on the incorrect partThe layer names are differentMake the layer names the same in the 3D file and in the scene settings
The ground views from Playground are not in the listGround poses are not part of the .vjsonAdd the ground views in BatchX with Add ground view
An effect from Playground is not in the renderBatchX does not have that effectUpdate BatchX. If the effect is still not there, BatchX does not support it

Most of the work is done now. In the next and final step, we will go through the simple process of generating images and videos using BatchX.