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Picking

The Picking tab is your main workspace for interacting with individual objects in the scene. When you select an object — either by clicking on it in the viewport or through the Scene Hierarchy — the Picking tab shows everything related to that object: its name, visibility, transform properties, material, and more.

Where to Find It

The Picking tab is located on the right panel. Click the PickingPicking icon to open it.

Picking tab

The tab contains the following sections:

Hierarchy
Tree view of all objects in the scene — select and hide objects. Read more →
Material Library
Browse and apply preset materials — metals, ceramics, pearls, and more. Import custom materials →
Diamonds
HDRI environment map for diamonds, Environment Rotation, and support for multiple HDRI maps per scene
Transform Controls
Move, rotate, and scale objects directly in the viewport. Read more →
Picker
All properties of the currently selected object — name, visibility, transform, material, and more
UV Unwrapping (xAtlas)
View and edit UV coordinates for texture mapping
Widgets
Additional visual helpers and interactive controls

Diamonds

The Diamonds section manages the HDRI environment map used specifically for diamond and gemstone rendering. Diamonds require a separate environment map to produce realistic light dispersion and brilliance effects.

Here you can adjust the Environment Rotation to change the angle of light reflections in your diamonds. You can also add a second or third environment map — this is useful when you want different diamonds in the same scene to use different HDRI maps for unique visual results.

The Diamonds section also contains action buttons that change depending on the selected object's current material type:

When a regular object is selected (Physical Material):

Make Diamond
Convert the object's material from Physical Material to Diamond Material, enabling diamond-specific rendering with light dispersion and brilliance
Clear Cache
Clear the cached diamond rendering data to force a fresh recalculation

When a diamond object is selected (Diamond Material):

Make Standard
Convert the object back from Diamond Material to a regular Physical Material
Auto Instance Diamonds (dev)
Developer utility for automatically instancing diamond objects
Clear Cache
Clear the cached diamond rendering data to force a fresh recalculation

Diamonds section

Once converted with Make Diamond, the Picker will display Diamond Material instead of Physical Material under the selected mesh, with its own set of properties tailored for gemstone rendering.

INFO

Diamond Material editing will be covered on a dedicated page. See Diamond Materials for more information. You can also import custom .dmat materials and export diamond materials from your scene.


Picker

The Picker is the core section of the Picking tab. It has two global settings at the top:

Enabled
Checkbox — when enabled, clicking on objects in the canvas selects them. Disable to prevent accidental selection
AutoFocus
Checkbox — when enabled, the camera automatically zooms in on the object when you click on it

When you select an object, a section with the object's name (e.g., mesh_1) appears inside the Picker. This section contains all the properties described below.

Visibility & Navigation

Visible
Checkbox — show or hide the object in the 3D canvas. Same as toggling visibility in the Hierarchy
Pick/Focus
Button — zoom the camera to focus on the selected object
Pick Parent
Button — select the parent object of the current selection in the hierarchy
Name
Text input — the name of the selected object. You can rename it here

Rendering & Shadow

Casts Shadow
Whether this object casts shadows onto other objects and the ground
Receive Shadow
Whether this object receives shadows from other objects
Frustum culled
Whether the object is culled when outside the camera's view frustum
Render Order
Controls the rendering order — useful for overlapping transparent objects

Transform

The transform properties let you position, rotate, and scale the selected object numerically. You can type exact values for precise control.

Position
X, Y, Z coordinates — move the object to an exact position in the scene
Rotation
X, Y, Z angles — rotate the object around each axis
Scale
X, Y, Z values — resize the object along each axis

TIP

For visual, interactive transformations (drag to move/rotate/scale in the viewport), use Transform Controls — also available in the Picking tab.

Quick Actions

Auto Scale
Automatically scale the object to fit the scene proportionally
Auto Center
Move the object to the center of the scene
Pivot to Node Center
Reset the object's pivot point to the center of its bounding box

Rotate Model

Quick rotation buttons that rotate the object by 90° on each axis:

Rotate X +90 / −90
Rotate the object 90° around the X axis
Rotate Y +90 / −90
Rotate the object 90° around the Y axis
Rotate Z +90 / −90
Rotate the object 90° around the Z axis

Useful for quickly reorienting models that were exported in a different coordinate system.

Geometry

Displays information about the object's geometry, including a unique uuid and name. Also provides utility actions:

Center Geometry
Move the geometry to center
Center Geometry (keep position)
Center the geometry while keeping the object's world position
Compute vertex normals
Recalculate vertex normals for smooth shading
Compute vertex tangents
Recalculate tangents needed for normal mapping
Normalize normals
Ensure all normals are unit length for correct lighting
Convert to non-indexed
Convert the geometry from indexed to non-indexed format

Physical Material

The Physical Material section shows the PBR material currently assigned to the selected object. It contains subsections for editing all material properties: color, map, Rough/Metal, Bump/Normal, Sheen, Clearcoat, and more.

Physical Material section

INFO

Detailed material editing will be covered on a dedicated page. See PBR Materials for more information. You can also import custom .pmat materials and export materials from your scene.

Diamond Material

If the selected object is a diamond (converted via Make Diamond), this section appears instead of Physical Material. It contains diamond-specific properties for controlling dispersion, brilliance, and other gemstone rendering settings.

Diamond Material section

INFO

Detailed diamond material editing will be covered on a dedicated page. See Diamond Materials for more information.

Object Actions

Below the Physical Material section, there are four action buttons for managing the selected object:

Remove Material
Remove the material assigned to this object
Duplicate Object
Create a copy of the selected object in the scene
Wrap in Parent
Create a new parent group and place the selected object inside it
Delete Object
Remove the selected object from the scene entirely

Physics

Physics simulation settings for the selected object. This section allows you to configure physical behavior for interactive scenes.

Transform Animation

Settings for animating the object's position, rotation, and scale over time. Used for creating keyframe-based transform animations.